Editors embed an internal database mapping IDs to names, stats (kick, dribble, block, catch), techniques (hisatsu), and Keshin availability. Example entry (JSON representation):
while (out_pos < uncompressed_size) flags = read_byte(); for (int i = 0; i < 8; i++) if (flags & (1 << i)) out[out_pos++] = read_byte(); // literal else offset = read_short(); length = (offset >> 12) + 3; offset &= 0xFFF; // copy from out_pos - offset - 1 inazuma eleven go strikers 2013 save editor
"id": 0x00C5, "name": "Tenma Matsukaze", "base_stats": [78, 85, 82, 79, 80], "techniques": [0x12, 0x34, 0x56], "keshin": "Majin Pegasus" Editors embed an internal database mapping IDs to
Abstract: Inazuma Eleven GO Strikers 2013 , the final Wii entry in Level-5’s soccer-RPG franchise, employs a compressed binary save format storing team compositions, player stats, unlockables, and progression flags. This paper presents a comprehensive analysis of the save file structure ( .bin ), the cryptographic and compression methods used (LZ77 variant), and the architecture of community-developed save editors. We detail how editor tools parse, modify, and reconstruct save data to unlock all 200+ characters, edit techniques (Keshin/Armed), and bypass legitimate progression gates. 1. Introduction Unlike modern cloud-saved titles, Inazuma Eleven GO Strikers 2013 stores all progression—including custom teams, Spark Greats, Mixi-Max, and Keshin (Soul) unlocks—in a single file located at: /title/00010004/53465445/data/user.sav (on Wii or Dolphin emulator). We detail how editor tools parse, modify, and
Editors embed an internal database mapping IDs to names, stats (kick, dribble, block, catch), techniques (hisatsu), and Keshin availability. Example entry (JSON representation):
while (out_pos < uncompressed_size) flags = read_byte(); for (int i = 0; i < 8; i++) if (flags & (1 << i)) out[out_pos++] = read_byte(); // literal else offset = read_short(); length = (offset >> 12) + 3; offset &= 0xFFF; // copy from out_pos - offset - 1
"id": 0x00C5, "name": "Tenma Matsukaze", "base_stats": [78, 85, 82, 79, 80], "techniques": [0x12, 0x34, 0x56], "keshin": "Majin Pegasus"
Abstract: Inazuma Eleven GO Strikers 2013 , the final Wii entry in Level-5’s soccer-RPG franchise, employs a compressed binary save format storing team compositions, player stats, unlockables, and progression flags. This paper presents a comprehensive analysis of the save file structure ( .bin ), the cryptographic and compression methods used (LZ77 variant), and the architecture of community-developed save editors. We detail how editor tools parse, modify, and reconstruct save data to unlock all 200+ characters, edit techniques (Keshin/Armed), and bypass legitimate progression gates. 1. Introduction Unlike modern cloud-saved titles, Inazuma Eleven GO Strikers 2013 stores all progression—including custom teams, Spark Greats, Mixi-Max, and Keshin (Soul) unlocks—in a single file located at: /title/00010004/53465445/data/user.sav (on Wii or Dolphin emulator).