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On the second day, we dived headfirst into setting up the Unity2D environment. We created a new project, installed the necessary plugins, and began building the foundation of the game. Our artist started working on the game’s assets, including character designs, terrain textures, and enemy models.

On the third day, we made significant progress in implementing gameplay mechanics. Our programmer finished coding the player’s movement and jumping mechanics, and we began testing the game’s physics engine.

Malevolent Planet Unity2D: Day 1 to Day 3 Public Update**

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